In this article I will break down each of the attributes individually and in combination with other traits (primarily in the context of Arenas) and provide rebalancing recommendations to justify certain attributes’ presence in the game. While preferring to stay away from discussions involving game mechanics characterized as “broken”, “unfair” and my personal favorite “never playtested above recruit”, I decided to finally contribute to the topic after witnessing eight immortal Shield-Shatter Minotaurs wiping floor of the Citadel of Eternity with some of the finest Vermintide 2 players the community has to offer. Despite the fact that monster rework turned out to be generally well received, several issues have been brought to the table by players having their runs ruined by certain combinations of marks leading to either frustrating experience or straight up defeat.
Grudge Marks and everything related to their implementation in Vermintide 2 has been quite a discussion among the community lately and understandably so.